This build lets you crit a lot. It's easy as pistols are highly accessible. Specializing in hand guns will make your life a lot easier. The Infiltrator is by far the most powerful build in Fallout 4. Deliverer to kill easier foes and not waste rare ammo is nice too. ... We’d opt for Gunslinger since it emphasizes the up-close nature of this build all the more. Toughness is not worth the five points if you consider the strength and armorer logic earlier. Any time you're executing moves in VATS, you're highly damage resistant (95%) and almost invincible. This is closer to a sniper rifle than a normal handgun. Fallout 4 With the Gunslinger perk, pistols have increased damage and range, and may even disarm opponents. You can choose to explore the locations on your own or read descriptions for those I've taken notes about. Open Season New Less time out of VATS. Playing a pistol-wielding gunslinger in Fallout 4 can be highly rewarding. This is a build I've used heavily and definitely recommend it to newcomers. Armor weighs 50% less than normal. Pleae note there are different endings for this DLC, something we all wanted! More hit points means less dying (and less loading screens), especially early on when the hit point algorithm isn't very friendly. 2 points in Intelligence 5. Fallout 4. Since bullet weight something, I think maybe investing a few more points into strength would be smart? One or two of each of these on your equipment somewhere with the powered prefix (increased AP regeneration) being slightly better for sprinting, while VATS enhanced (10% reduced AP cost) is better for combat. It also has a minor impact on settlement building. Your under armor clothing of choice should be military fatigues. Now imagine this with max better criticals, you're dealing 3.5x normal damage. Concentrated Fire (PER 10)While raising your Perception to gradually gain more accuracy, know that your end-goal is this incredible Perk. You need to sneak to make this perk work well, but it's too good to pass up. JavaScript must be enabled for certain features to work. More hits in VATS means more crits and more crits means more damage. In Fallout 4, plasma thrower with pistol grip is affected by Gunslinger perk instead, even though it fires automatically. She can also be romanced then left at your main settlement for the Lover's Embrace perk (good for a 15% increase in experience gained). Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. It's survival difficulty viable from level 1. I've also compiled map shots of all Bobblehead Locations in the game. This causes both the laser and plasma pistols to have a significantly longer effective range … Copyright © 2020 Just change commando to gunslinger and get Wastelander's Friend, Kellog's Pistol and/or The Deliverer and you should be good to go. Mod your arms to get Stabilized for better scope stability. Power Play New Sneak (AGI 3)Not as important as it is to a sniper build, but this will help early-game. Fill out your gear with this. If you get lucky, you'll get a VATS enhanced legendary weapon and you can mod that instead. Even though pretty much every luck perk is useful, the bottom part of the tree is the most powerful. While I almost always recommend some of the luck perks for their sheer power, I think it's even more relevant here. Very light equipment - no real need to have high strength to carry stuff. Examples would be The Man with No Name or Roland of Gilead from the Dark Tower series. It has a silencer, so it makes Mister Sandman relevant and you can buy the weapon modifications from Tinker Tom instead of having to craft them yourself. Hancock's Isodoped perk will make your critical meter fill 20% faster when you are radiated at least 250 and it's pretty much absurd for this build. You probably can't get this too early in the game, but it is important to the build. Reset. You can opt to sneak in order to get closer to your victims and make up for pistols' shorter range. The Gunslinger Perk is one that heavy V.A.T.S. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle. You may want a longer-ranged pistol with high AP cost so that you can effectively 'snipe' and a low-AP cost gun for close quarters and making great use of Gun-Fu while also building up the crit meter faster. Even though she's unrelated to this guide, her companion perk is very good for leveling and she's easy to befriend with lock picking and generally being a good person. pyro and paralyzing palm add more utility imo than lady killer or bloody mess. Fallout 4 Nuka World Walkthrough: Quest 1 The third rank begins stacking damage, as well. With rank 2 Gun Fu, it's second target 25%/third target 50%. You could get to 9 then take the Bobblehead. If you for example went all Agility to get Gun Fu, you'd be shorting yourself on some other perks for a time. Supply lines make building new settlements much easier and building shops and crafting benches makes your settlements pretty handy. It is the basic tool used for eliminating enemies. The gunslinger trait/perk gives non-automatic pistols an added damage bonus. In Fallout 4. the third rank of this perk adds an astonishing amount of range to energy pistols. The Striker New. The special book will be used on agility. Build: The Gunslinger- Starting stats. Lots of critical attacks and I mean a lot of critical attacks. This build provides the highest survivability whilst doing obscene amounts of damage from afar, all within the safety of VATS slow mo. Ideally, you'll get a 10mm weapon with the lucky prefix so you can get a silencer to take advantage of the Mister Sandman perk. Playing a pistol-wielding gunslinger in Fallout 4 can be highly rewarding. Fallout 4 Gunslinger Build Over powered late game - taking out deathclaws and behemoths using a handgun is really neat. You are guarenteed to have a 95% chance to land a headshot in VATS as long as you have line of sight. 9 points in Endurance 3. Agility increases the amount of action points, so this build caters slightly to a sneaky/stealth attack playstyle. With concentrated fire, you'd also be stacking accuracy and extra damage on that second target by firing upon them multiple times. 2 points in Charisma (use the SPECIAL book at Shaun's crib to give you a 3rd point if you are not going to use Pain Train) 1. V.A.T.S. .44 and plasma pistol make gunslinger builds very good but their ammo can be tough to get. You can always round off Locksmith, Cap Collector, or Hacker (in that order) if you want, but there are probably better options. Here is a complete guide to a Survial Power Armor / Melee / Comando build. Make sure you carry 2+ CHA clothing with you (ideally, you'll have Agatha's dress or Reginald's suit for 3+ CHA). At its last rank, it will also give you a critical hit that can be stored via critical banker (one full meter's added to your current crit bank). The increased damage is insane and hand guns are ideal for this build because of the lower AP cost in VATS works very well with Four Leaf Clover. Freezing is very powerful when you have critical hits built up and need the crowd control, so this prefix is very powerful against bosses or other very strong enemies, like death claws. Save your perks as you level if the perks below aren't available. The seconardy perks … The bug makes it impossible to get the bobblehead with a console command. Ware's Brew Quest New This build is best when the character is drunk all the time, he uses a gun that looks very similar to Archer's "underwear gun", and has a hefty focus on perks in the Luck tree. Replace Gunslinger with Rifleman. Increased movement speed is always nice. Remember my name and email for future contributions. Where you Belong: Quest 3 Gage's Likes/Dislikes Sturdy Frame. S.P.E.C.I.A.L. In Fallout 4, all automatic pistols are affected by the Commando perk rather than by Gunslinger. Full points in Iron Fist … 5 - Go to the New Vegas medical clinic and get your implants: Str, Per, Agi, Luck and the Sub-Dermal Armor. The best .44 is doing something like 86. Walk in the Park: Quest 2 This Looter/Crafter is one of the best characters to make Caps in Fallout 76. This is also important to the gunslinger build due to the need to mod weapons. 5 points into toughness gives 50 damage resistance, where 1 point into strength and 4 points into armorer gives at least 80, but more than likely 160 physical and energy resistance. Four Leaf Clover (LCK 9)This requires high investment in luck, so you will not get it early without shorting yourself in other areas. pts left: 5. - Nuka Bottling Plant & Power Armor The Grand Tour: Park Areas and Choosing Where to Go If you are playing an unpatched game, MacCready's perk is bugged. ... then select gunslinger perk and then you can kill enemies fast with pistols also get the +20 hp perk so you can get close and shoot them. It's pretty much game breaking if you skip ballistic weave on higher difficulties. 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